
Even in Dark Souls, the endgame for me is often about grinding a particular enemy to get that specific armor piece that will complete my look. It's just that I think laying down (opens in new tab) during a boss fight is peak comedy. I just think being scraped by a club and getting tossed across the map like a Dragon Ball Z character is classic Souls and I don't want it any other way. Tyler: Actually, I sort of love how ridiculous the hitboxes are on Souls enemies. I can't wait to see more of these hitbox love gifs when Elden Ring launches. I don't think I can say anything that will top just watching at that slick near-miss.

Someone please draw an Elden Ring Zelda! The good hitbox gif look_at_this_glorious_hit_box from r/Eldenring I think it's only natural that Elden Ring reaches backward and pulls some of that into the game.

So much of that game emphasizes the tiniest details and inescapable sadness that comes with a setting like that. Tyler: I think Breath of the Wild wouldn't exist without Dark Souls. Lauren: I didn't want to utter the words Breath of the Wild, but I get the sense we're both feeling it. A land where humans are simply a roadblock for, say, a giant, powerful tree, is ripe for narrative exploration. Martin did a lot of the world building for this game. I'm very curious what that means, and how much that will resemble Game of Thrones, seeing as how George R.R. Here, only the things built by humans look eradicated. The other thing about Souls games is their worlds are often completely decayed. I also want to point out how lush the trees and plant life look in this game. The place looks like it has a big history, which makes you a little smaller. Dragons fly over you, caravans pass by, and everything moves on without you. That's not a dig against the original Dark Souls, but when you go back, you can see where a lot of the life in that world is implied.
Elden ring debuts 15 minutes of new gameplay series#
Only until the later games in the Souls series did they feel like characters and enemies were actually living in the space. I think my biggest takeaway from the environment in the gameplay preview was how alive it felt. It's not that it couldn't be done in an open world setting, but I'd assume it'll be much more difficult to do right. One thing it's amazing at is leading your eye with items and enemies. My biggest worry is that it'll rob some of the elegance that FromSoftware finds in designing incredibly specific, mostly linear locations. Tyler: I too have some reservations about an open world Souls-style game. It feels like From has made a world where things are happening around you-if not as much as in a proper sandbox game, then at least more so than your usual Souls game.

Did you see that caravan of random enemies behind a huge vehicle being pulled by giants with spears in their backs? This footage didn't stop to figure out what's going on there, but I wanted to know! There was also that dragon attack and a horse ride through a lightning storm. Beyond its looks though, I'm intrigued by what's going on in the Lands Between.
